Open to opportunities
Wahyu Warsono
Technical Artist|Game Design & Art|Immersive Digital Worlds
I build real-time 3D worlds that people interact with: simulators, VR architectural visualisation, AI kiosks. The art and the engineering in a single package. That combination is unusual, and it means I can support your project end to end.
Selected workSelected work
Things I’ve shipped
All projects
Nalara
An AI assistant with a MetaHuman face, built to take on the questions staff in public spaces answer a hundred times a day.

Hotel Architectural Visualisation
VR and browser walkthroughs of five-star hotel rooms, so you know the real size of a space before you book it.

Driving Simulator
A driving simulator built for the Indonesian Traffic Police to measure and teach driving aptitude, on a motion platform with a real car dashboard.
What I do
3D asset creation
Modelling, UVs, texturing, animation and look-dev. Hard-surface products, characters and environments, or immersive walkthroughs of spaces, delivered for mobile or PC.
Real-time logic
Interaction systems in Blueprint and C++. State machines, runtime UI and the behaviour that makes a build interactive.
Engine setup
3D asset and MetaHuman setup, scene assembly, lighting and shaders. Everything that turns a folder of assets into a scene that runs.
Optimisation & delivery
Making sure what ships runs smoothly. Occlusion culling, poly and pixel counts, LODs and DLSS.