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Driving Simulator

A driving simulator built for the Indonesian Traffic Police to measure and teach driving aptitude, on a motion platform with a real car dashboard.

Client
Fazza Royal Yantasir Simulasi
Year
2021
Role
Lead of the visual team
Built with
Unity · Autodesk Maya · Simulation · PBR · Post-processing · Optimisation
The driving simulator rig in use

What it is

In the first two years of my career I was involved in developing several projects: a wargaming simulator, an F-16 simulator and a driving simulator.

The driving simulator was built to help the Indonesian Traffic Police measure a citizen's driving aptitude while also educating them, combining a motion platform, an actual car dashboard, a wide viewing angle and realistic simulation software.

The simulator

The problem

We used three large high-resolution screens and a real car dashboard to mimic the wide viewing angle and the actual interior. That translated into the challenge of how we set up the cameras, and of running at a high frame rate while keeping the visuals immersive.

Vehicle asset
Driver view

What I did

I took the role of lead of the visual team. Inside the team I distributed the tasks across the members, set the spec limit for each asset, reviewed them and made sure they worked properly in the engine, while also working on the engine side: post-processing, optimisation and integration.

Outside my own team I worked closely with the lead developer and the lead engineer, taking part in the R&D stage to make sure everything was aligned and worked as intended.

Outcome

Even before the product actually shipped, the Indonesian Traffic Police had already visited us several times to try it, and the reviews were good. I left the company before the final delivery, so how it landed after that is not something I can speak to.

Get in touch

Let’s talk

Open for opportunities and collaboration: real-time 3D and technical art. I reply within a day or two.

Jakarta, Indonesia · GMT+7